Curriculum Vitae

RESEARCH/SCHOLARLY/CREATIVE ACTIVITIES

Publications in Journals/Transactions – Refereed Journal

  1. Samaraweera, G., Guo, R. and Quarles, J. “Latency and Avatars in Virtual Environments and the Effects on Gait for Persons with Mobility Impairments”, in IEEE Transactions on Visualization and Computer Graphics (TVCG) (In Press).
  2. Guo, R., Samaraweera, G., Quarles, J. “Mobility Impaired Users Respond Differently than Healthy Users in Virtual Environments”, in Wiley: Computer Animation and Virtual Worlds (CAVW), 2014.
  3. Rongkai Guo & Lin Wang “Visual Simulation for Learning in Kinesiology- Developing the Volleyball Smash Feet Tracks Visualization System”, International Journal of Sports Science and Engineering, Vol. 06 (2012) No. 01, 003-008.
  4. Wang, L., Guo, R. K., Lu, P., & Tsai, P. S. “Color of Rhythm – A 3-D Visual Representation,” International Journal of Sport Science and Engineering, 4(4), 246-250 2010.

Publications in Conference Proceedings – Refereed Conference

  1. Michael Isaza, Jingjing Zhang, Karis Kim, Chao Mei and Rongkai Guo “Mono-Stereoscopic Camera in a Virtual Reality Environment: Case Study in Cybersickness” In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
  2. Rosengrant, D., Patel, D., & Guo, R.  Pre-Service Elementary Teachers Using Augmented Reality to Learn about Force and Motion.  Submitted to International Society for Technology in Education Conference Proceedings. (Download the latest Augmented Reality Application https://play.google.com/store/apps/details?id=com.KSU.MotionSimulation)
  3. Murphy, Nick, Devan Patel, Drew Savas, Derek Martin, Chao Mei, and Rongkai Guo. “Recreating Virtual Environments from User Traffic Pattern.” In 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pp. 1-4. IEEE, 2018.
  4. Mei, Chao, and Rongkai Guo. “Enable an Innovative Prolonged Exposure Therapy of Attention Deficits on Autism Spectrum through Adaptive Virtual Environments.” In 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pp. 1-4. IEEE, 2018.
  5. Preston, Jon, Jeff Chastine, and Rongkai Guo. “3D Digital Training of a High-Risk Environment: A Case Study of an Industry-Academia Partnership for Improved Learning.” In EdMedia+ Innovate Learning, pp. 17-26. Association for the Advancement of Computing in Education (AACE), 2017.
  6. Dong, M., Wang, H., Guo, R., “Towards Understanding the differences of Using 3D Auditory Feedback in Virtual Environments between People With and Without Visual Impairments”, in Proceedings of the Workshop on Sonic Interaction for Virtual Environments (SIVE) at IEEE VR 2017, Los Angeles, CA.
  7. Rongkai Guo, Chao Mei, Yinshu Wu, Matthew Puckett, and Kai Qian, “WIP: Promote Inquiry-Based Linear Algebra Conceptual Learning Using Mobile Devices with Collaborative Augmented Reality (CAR),” Lecture Notes in Engineering and Computer Science: Proceedings of The World Congress on Engineering and Computer Science 2016, 19-21 October, 2016, San Francisco, USA, pp259-262 (Selected as Certificate of Merit for International Conference on Education and Information Technology 2016)
  8. Chatta, A., Hurst, T., Samaraweera, G., Guo, R., Quarles, J. “Get off the Couch: A Generalizable Approach to Convert Sedentary Commercial Games to Exergames” The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, England, 2015.
  9. Guo, R., Samaraweera, G., Quarles, J. “The Effects of Avatars on Presence in Virtual Environments for Persons with Mobility Impairments” The 24th International Conference on Artificial Reality and Telexistence (ICAT 2014) and the 19th Eurographics Symposium on Virtual Environments (EGVE 2014), Bremen, Germany, 2014.
  10. M. Cantu, E. Espinoza, R. Guo, and J. Quarles, “Game Cane: An Assistive 3DUI for Rehabilitation Games,” in IEEE 9th Symposium on 3D User Interfaces (3DUI), Minneapolis, MN, USA, 2014.
  11. Guo, R., Quarles, J. “Towards Understanding and Improving Motivation for Rehabilitation in Virtual Environments” in IEEE VR 2014 Doctoral Consortium, Minneapolis, MN, USA, 2014.
  12. Guo, R., Samaraweera, G., Quarles, J. “The Effects of VEs on Mobility Impaired Users: Presence, Gait, and Physiological Response” Proceeding of the 19th ACM Symposium on Virtual Reality Software and Technology (VRST2013), 6-9 October 2013, Nanyang Technological University (NTU), Singapore.
  13. Guo, R. Quarles, J. “Converting Sedentary Games to Exergames: A Case Study with a Car Racing Game” Proceeding of the fifth International Conference on Games and Virtual Worlds for Serious Applications 2013 (VS-Games 2013), 11-13 September, Bournemouth University, UK.
  14. Samaraweera, G., Guo, R. and Quarles, J. “Latency and Avatars in Virtual Environments and the Effects on Gait for Persons with Mobility Impairments” Proceedings of IEEE Symposium on 3D User Interfaces 2013 (3DUI 2013), 16-17 March, Orlando, FL, USA. (Acceptance Rate: 18%, best paper nominees)
  15. Guo, R., Quarles, J, “Differences in Presence between Healthy Users and Users with Multiple Sclerosis” Proceedings of the Perceptual Illusions in Virtual Environments Workshop at IEEE VR 2012 (PIVE 2012), Costa Mesa, CA.
  16. L. Wang, R. Guo, P. lu, and P. Tsai, “Color of Rhythm – A 3-D Visual Representation,” World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA 2010), Toronto, ON, Canada, June 2010.
  17. Figueroa Andres, Ping-Sing Tsai, Bent Elizabeth and Rongkai Guo, “Robust Spots Finding in Microarray Images with Distortions,” in Proc. 30th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC08), pp. 1339-1342 Vancouver, BC, Canada, August 2008.

Publications in Conference Proceedings – In Progress/Revision

  1. Guo, R., Curran, D., Quarles, J. “Converting Existing Games to Exergames: The Impact of Interface Mapping DOF” 2012.

Posters

  1. Guo, R., Samaraweera, G., Quarles, J. “A unique way to increase presence of mobility impaired users – increasing confidence in balance”, IEEE Virtual Reality Short Papers and Posters (VRW), 2014 IEEE, March 29 – April 2 2014.
  2. Rongkai Guo; Quarles, J., “Exercise-based interaction techniques for a virtual reality car racing game,” Virtual Reality Short Papers and Posters (VRW), 2012 IEEE, vol., no., pp.93,94, 4-8 March 2012.

GRANTING ACTIVITIES

  1. MS Entrepreneurs grants: Virtual Reality Walk MS San Antonio, Role: PI, (Co-PI: Quarles), Funding source: National MS Society, Requested: $5,000, Approved: $5,000

SERVICES

  1. 2015 Co-Chair of 3DUI Contest, IEEE 10th Symposium on 3D User Interfaces

REVIEWER

  1. 2014 ACM Symposium on Spatial User Interaction (SUI)
  2. 2014 Virtual and Augmented Assistive Technology (VAAT) Workshop at IEEE Virtual Reality
  3. 2014 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY)
  4. 2014 International Conference on Artificial Reality and Telexistence (ICAT) and Eurographics Symposium on Virtual Environments (EGVE)
  5. 2015 IEEE Virtual Reality (VR).
  6. 2015 ACM CHI Conference
  7. 2015 ACM Conference on Intelligent User Interfaces (IUI)
  8. 2015 IEEE Symposium on 3D User Interfaces

SCHOLARLY PRESENTATIONS

  1. “Towards Understanding and Improving Motivation for Rehabilitation in Virtual Environments” in IEEE VR 2014 Doctoral Consortium, Minneapolis, MN, USA, 2014.
  2. “Game Cane: An Assistive 3DUI for Rehabilitation Games,” in IEEE 9th Symposium on 3D User Interfaces (3DUI), Minneapolis, MN, USA, 2014.
  3. “A unique way to increase presence of mobility impaired users – increasing confidence in balance”, IEEE Virtual Reality Short Papers and Posters (VRW), 2014 IEEE, March 29 – April 2 2014.
  4. “Converting Sedentary Games to Exergames: A Case Study with a Car Racing Game” Proceeding of the fifth International Conference on Games and Virtual Worlds for Serious Applications 2013 (VS-Games 2013), 11-13 September, Bournemouth University, UK.
  5. “How Does Usability Impact Motivation in Augmented Reality Serious Games for Education?” Proceeding of the fifth International Conference on Games and Virtual Worlds for Serious Applications 2013 (VS-Games 2013), 11-13 September, Bournemouth University, UK.
  6. “Differences in Presence between Healthy Users and Users with Multiple Sclerosis” Proceedings of the Perceptual Illusions in Virtual Environments Workshop at IEEE VR 2012 (PIVE 2012), Costa Mesa, CA.
  7. “Exercise-based interaction techniques for a virtual reality car racing game,” Virtual Reality Short Papers and Posters (VRW), 2012 IEEE, 4-8 March 2012.

HONORS AND AWARDS

  • Graduate Student Professional Development Award, 2013
  • First Place of the 2008 Hispanic Engineering Science & Technology (HESTC) poster
  • Scholarship for Outstanding Students in Nanjing University, 2005
  • First Prize in the 2001 National Olympiad in Informatics, 2001
  • First Prize in the 2001 National Olympiad in Physics, 2001
  • Second Prize in the 2000 National Olympiad in Informatics, 2000

WORKING EXPERIENCE

The University of Texas at San Antonio, San Antonio, Texas

Research Assistant                                                      August 2010—December 2014

  • Assisted my advisor to do research related to how we can use Virtual Reality technology to do physical rehabilitation and exercises more effectively for people with mobility impairments. Used GoblinXNA (C#), Unity3D (C# and Javascript) to design and build 4 different Virtual Reality environments integrated with an eight-camera NaturalPoint motion tracking system, WiiMote, WiiFit balance board or Kinect. Used Google SketchUp to create simple 3D models. Conducted 4 usability tests with over 130 total users, half of which are mobility impaired persons. Used SPSS for all of the data analysis.
  • Mentored 9 students for their research projects. Taught them how to develop virtual environments using the equipment in the lab, helped them design and conduct 6 studies, as well as reviewed and edited their papers.
  • Lead a group of 5 students developing a “virtual MS walk San Antonio” project, which is a networked multiplayer walking environment for National MS Society Office in San Antonio. Set up timelines, milestones; organizing weekly meetings; and communicated with the officers from National MS Society Office. The project will be used in Walk MS: San Antonio on March 1st, 2014.
  • The research projects information could be found in my homepage.

The University of Texas at San Antonio, San Antonio, Texas

Teaching Assistant:                                                    August 2009—August 2010

  • Lead discussion of Advanced Programming with over 50 undergraduate students. Taught the students how to use vi to write codes under Linux, and how to debug the codes for the first two lessons. Made some sample codes to help students understand the concepts better based on each class and homework

University of Texas-Pan American, Edinburg, Texas

Teaching Assistant                                                      August 2007—July 2009

  • Advanced Network and Computer Architecture courses grader (Graduate level) in Computer Science

Jiangxi Tomorrow High Technology Co., LTD in Nanchang, Jiangxi Province, P.R.China.

Software Engineer                                                       June 2006—June 2007

  • Designed and built website and Office Automation Management System for the Association of Certified Public Accountants in Jiangxi Province (JAVA + Weblogic + Oracle)

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